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When it comes to doing crouch B, you can either "confirm" or "not confirm": The exact interaction of the crouch B trip attempt will vary depending on your characters crouch B hitbox and the opponents hurtbox. The less time you are in the air, the risk of your opponent being able to see and react to your early jump attack will decrease. This makes crouch B (tripping) an effective punish. If we jump and do an early attack, the hitbox will not stay active long enough to cover the landing area. To win an air-to-air battle, you need to have your jump attack come out quickly. In a game like KOF where you often approach the opponent by jumps/hops, naturally how often you contest your opponent in the air will increase. Why is there a "New" Rock-Paper-Scissors? However, my opinion is that it is more pronounced in 02UM than the "old trilemma" hence why they settled on this term.
#King combos kof 2002 series#
I recommend checking out the "The Beginner's Incomplete Guide to KOF" for a clear explanation of this if you are unsure.ĭespite it being termed the "new" rock-paper-scissors, it's not to imply that it didn't exist in previous entries into the KOF series (DandyJ literally goes over it in his guide with 98, albeit not as explicitly). The "old" trilemma is referring to "short hop < standing light attack < long range low < short hop < etc" KOF flowchart that you will likely have seen before. 新三すくみ translates literally to "new trilemma", trilemma being the technical term for a rock-paper-scissors type scenario. This is a translation from the JP 02UM atwiki of the 新三すくみ(shinsansukumi) page.
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Neutral Game: The New Trilemma/Rock-Paper-Scissors 1.3 Discussing the "New" Rock-Paper-Scissors.1.2 Why is there a "New" Rock-Paper-Scissors?.1.1 What is the "New" Rock-Paper-Scissors?.1 Neutral Game: The New Trilemma/Rock-Paper-Scissors.